这篇文章主要为大家详细介绍了WPF实现钟表效果,具有一定的参考价值,感兴趣的小伙伴们可以参考一下
这篇文章主要为大家详细介绍了WPF实现钟表效果,具有一定的参考价值,感兴趣的小伙伴们可以参考一下
这篇文章主要为大家详细介绍了WPF实现钟表效果,具有一定的参考价值,感兴趣的小伙伴们可以参考一下
和之前一样首先看一下wpf钟表效果图

是不是很炫酷,上面的那个花都是带有动画效果的图片 。
接下来就是代码了。
首先看一下整个场景的布局搭建
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<window x:class="qqdemo1.datetimew" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" title="datetimew" height="700" width="800" loaded="window_loaded" name="datatime"> <window.resources> <storyboard x:key="zhuanrote"> <doubleanimation repeatbehavior="forever" from="0" to="360" duration="1:0:0" storyboard.targetname="fenimg" storyboard.targetproperty="rendertransform.angle"></doubleanimation> <doubleanimation repeatbehavior="forever" from="0" to="360" duration="0:1:0" storyboard.targetname="xiaoshiimg" storyboard.targetproperty="rendertransform.angle"></doubleanimation> <doubleanimation repeatbehavior="forever" from="0" to="360" duration="0:0:5" storyboard.targetname="zhimg" storyboard.targetproperty="rendertransform.angle"></doubleanimation> <doubleanimationusingkeyframes storyboard.targetname="huaimg" repeatbehavior="forever" storyboard.targetproperty="rendertransform.angle"> <easingdoublekeyframe value="10" keytime="0:0:2"></easingdoublekeyframe> <easingdoublekeyframe value="30" keytime="0:0:4"></easingdoublekeyframe> <easingdoublekeyframe value="0" keytime="0:0:6"></easingdoublekeyframe> <easingdoublekeyframe value="-10" keytime="0:0:8"></easingdoublekeyframe> <easingdoublekeyframe value="-30" keytime="0:0:10"></easingdoublekeyframe> </doubleanimationusingkeyframes> </storyboard> </window.resources> <window.triggers> <eventtrigger routedevent="loaded"> <beginstoryboard storyboard="{staticresource zhuanrote}"></beginstoryboard> </eventtrigger> </window.triggers> <canvas> <button width="40" height="20" margin="560,113" panel.zindex="1" background="#72532e" foreground="white" content="min" fontweight="semibold" click="button_click"></button> <button width="40" height="20" margin="610,113" panel.zindex="1" background="#72532e" foreground="white" content="tchu" fontweight="semibold" click="button_click_1"></button> <border width="529" height="330" margin="145,138" background="#fac178"></border> <label width="236" height="40" margin="480,150" name="time" fontsize="24" canvas.left="-66"></label> <image width="120" height="140" rendertransformorigin="0.5,0.5" name="huaimg" margin="510,200" source="/qqdemo1;component/timeimage/2224.png"> <image.rendertransform> <rotatetransform></rotatetransform> </image.rendertransform> </image> <image width="90" name="fenimg" height="40" rendertransformorigin="0,0.8" margin="251,306" source="/qqdemo1;component/timeimage/wwww.png"> <image.rendertransform> <rotatetransform></rotatetransform> </image.rendertransform> </image> <image name="xiaoshiimg" width="48" height="134" margin="300,242" rendertransformorigin="0.5,0.8" source="/qqdemo1;component/timeimage/www.png" canvas.top="-26"> <image.rendertransform> <rotatetransform></rotatetransform> </image.rendertransform> </image> <image width="867" height="700" source="/qqdemo1;component/timeimage/3.png"></image> <image width="30" height="30" margin="300,160" source="timeimage/11.png"></image> <image width="30" height="30" margin="314,160" source="timeimage/12.png"></image> <image name="zhimg" rendertransformorigin="0.5,0.5" width="376" margin="0,0" height="356" source="timeimage/22230.png" canvas.left="-59" canvas.top="-44"> <image.rendertransform> <rotatetransform></rotatetransform> </image.rendertransform> </image> <image width="30" height="30" margin="310,430" source="timeimage/16.png"></image> <image width="30" height="30" margin="430,305" source="timeimage/13.png"></image> <image width="30" height="30" margin="180,305" source="timeimage/19.png"></image> <image width="30" height="30" margin="390,200" source="timeimage/11.png" canvas.left="-10" canvas.top="-12"></image> <image width="30" height="30" margin="420,255" source="timeimage/12.png" canvas.left="-6" canvas.top="-14" imagefailed="image_imagefailed"></image> <image width="30" height="30" margin="380,190" source="timeimage/14.png" canvas.left="34" canvas.top="174"></image> <image width="30" height="30" margin="390,190" source="timeimage/15.png" canvas.left="-10" canvas.top="216"></image> <image width="30" height="30" margin="390,190" source="timeimage/17.png" canvas.left="-148" canvas.top="216"></image> <image width="30" height="30" margin="400,190" source="timeimage/18.png" canvas.left="-193" canvas.top="174"></image> <image width="30" height="30" margin="400,200" source="timeimage/10.png" canvas.left="-193" canvas.top="41"></image> <image width="30" height="30" margin="400,200" source="timeimage/11.png" canvas.left="-208" canvas.top="41"></image> <image width="30" height="30" margin="370,200" source="timeimage/11.png" canvas.left="-148" canvas.top="-12"></image> <image width="30" height="30" margin="320,160" source="timeimage/11.png" canvas.left="-84" canvas.top="28"></image> </canvas></window> |
场景的搭建比较死板,没有用代码去创建整个场景,位置都是自己一个一个的慢慢的摆放的比较随意。
下面就是程序的代码了。
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using system;using system.collections.generic;using system.linq;using system.text;using system.windows;using system.windows.controls;using system.windows.data;using system.windows.documents;using system.windows.input;using system.windows.media;using system.windows.media.imaging;using system.windows.shapes;using system.timers;using system.windows.navigation;using system.windows.threading;namespace qqdemo1{ /// <summary> /// datetime.xaml 的交互逻辑 /// </summary> public partial class datetimew : window { public datetimew() { dispatchertimer timer = new dispatchertimer(); //时间相当于timer timer.tick += new eventhandler(timer_tick); //timer.interval = timespan.fromseconds(0.1); timer.start(); initializecomponent(); this.datatime.windowstyle = system.windows.windowstyle.none; //this.datatime.windowstate = system.windows.windowstate.normal; this.datatime.allowstransparency = true;//透明 this.background = brushes.transparent;//背景透明5 this.datatime.windowstartuplocation = system.windows.windowstartuplocation.centerscreen; //this.time.content = ; // datetime d = new datetime(); // this.xiaoshiimg.rendertransformorigin = new point(0.85,0.85); } void timer_tick(object sender, eventargs e) { this.time.content = datetime.now.tostring(); //tick 事件 } private void window_loaded(object sender, routedeventargs e) { } private void image_imagefailed(object sender, exceptionroutedeventargs e) { } private void button_click(object sender, routedeventargs e) { this.windowstate = system.windows.windowstate.minimized; } private void button_click_1(object sender, routedeventargs e) { this.close(); } }} |
这个动画的实现实在场景里面去实现的。下一节,会说到在代码里面如何去控制整个动画的实现!
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持米米素材网。
原文链接:http://blog.csdn.net/mq_shouhug753951mq/article/details/48295279
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